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	<title>Comments for Bojinx</title>
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	<lastBuildDate>Tue, 06 Dec 2011 10:11:25 +0000</lastBuildDate>
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		<title>Comment on ND2D Dynamic Atlas 0.8.1 Released by Wael</title>
		<link>http://www.bojinx.co.uk/2011/11/nd2d-dynamic-atlas-0-8-1-released/#comment-2</link>
		<dc:creator>Wael</dc:creator>
		<pubDate>Tue, 06 Dec 2011 10:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.bojinx.co.uk/?p=137#comment-2</guid>
		<description>Hi, thanks for taking the time to test it :)

Yes you are right the 1 pixel difference sounds like rounding I will fix that for my next release.

In the current version of the dynamic atlas when you supply the movie clips the atlas loops through all the frames and basically separates them  into movies using the labels and if no label exists it uses the class name. Yes in some cases this will probably cause issues depending on how your SWF is formatted.

But not to worry :) the next major version V0.9 is just around the corner, it should be out before the end of this week and solves the issue by making it easier to work with or to upgrade previous SWF&#039;s.

Support for parsing all movie clips using linkages has been added, basically it will now separate each linkage into an animation, this is much faster to accomplish in Flash than it is to make sure all your animations have correct labels etc. So now you can just call PatchRun, PatchStop etc. 
 
As for playing animations with different frame rates you can simply create a new MovieClipAnimation with a different frame rate but using the existing dynamic atlas, there is hardly any performance hit because the data is all cached already so it&#039;s fast. I cant think of another way really as ND2D does not support having different frame rates per animation at this time.

Anyway keep your eyes peeled for the next release, it brings some cool new features and support for blend modes etc.</description>
		<content:encoded><![CDATA[<p>Hi, thanks for taking the time to test it <img src='http://www.bojinx.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Yes you are right the 1 pixel difference sounds like rounding I will fix that for my next release.</p>
<p>In the current version of the dynamic atlas when you supply the movie clips the atlas loops through all the frames and basically separates them  into movies using the labels and if no label exists it uses the class name. Yes in some cases this will probably cause issues depending on how your SWF is formatted.</p>
<p>But not to worry <img src='http://www.bojinx.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  the next major version V0.9 is just around the corner, it should be out before the end of this week and solves the issue by making it easier to work with or to upgrade previous SWF&#8217;s.</p>
<p>Support for parsing all movie clips using linkages has been added, basically it will now separate each linkage into an animation, this is much faster to accomplish in Flash than it is to make sure all your animations have correct labels etc. So now you can just call PatchRun, PatchStop etc. </p>
<p>As for playing animations with different frame rates you can simply create a new MovieClipAnimation with a different frame rate but using the existing dynamic atlas, there is hardly any performance hit because the data is all cached already so it&#8217;s fast. I cant think of another way really as ND2D does not support having different frame rates per animation at this time.</p>
<p>Anyway keep your eyes peeled for the next release, it brings some cool new features and support for blend modes etc.</p>
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		<title>Comment on ND2D Dynamic Atlas 0.8.1 Released by hanuman</title>
		<link>http://www.bojinx.co.uk/2011/11/nd2d-dynamic-atlas-0-8-1-released/#comment-1</link>
		<dc:creator>hanuman</dc:creator>
		<pubDate>Tue, 06 Dec 2011 09:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bojinx.co.uk/?p=137#comment-1</guid>
		<description>Hi wjammal,

Thanks fot Your effort in creating such a useful tool. I&#039;m started to dig into it and have couple of questions:
1.You mentioned You fixed offsets problem but I still experience it - offset point on some frames of the animation fluctuate on 1 pixel (I&#039;ve looked into code and I guess maybe it&#039;s due to rounding?)
2.I&#039;ve got correct behaivour when I create atlas from single movieclip, but when they&#039;re two or more, sheet.playAnimation works incorrectly displaying frames from other animation(maybe it is bug in animations to spritesheet store code)
3.Warning - noob&#039;s question :) - I need to have animations of single character to be played with different framerate. How do You suggest to do it - now only way I see is to create separate atlas for every animation?

P.S.: I&#039;ve duplicated post from nd2d forum in case You don&#039;t check it often...</description>
		<content:encoded><![CDATA[<p>Hi wjammal,</p>
<p>Thanks fot Your effort in creating such a useful tool. I&#8217;m started to dig into it and have couple of questions:<br />
1.You mentioned You fixed offsets problem but I still experience it &#8211; offset point on some frames of the animation fluctuate on 1 pixel (I&#8217;ve looked into code and I guess maybe it&#8217;s due to rounding?)<br />
2.I&#8217;ve got correct behaivour when I create atlas from single movieclip, but when they&#8217;re two or more, sheet.playAnimation works incorrectly displaying frames from other animation(maybe it is bug in animations to spritesheet store code)<br />
3.Warning &#8211; noob&#8217;s question <img src='http://www.bojinx.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8211; I need to have animations of single character to be played with different framerate. How do You suggest to do it &#8211; now only way I see is to create separate atlas for every animation?</p>
<p>P.S.: I&#8217;ve duplicated post from nd2d forum in case You don&#8217;t check it often&#8230;</p>
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